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Game info
Amiga

Scooby-Doo and Scrappy-Doo

Scooby-Doo and Scrappy-Doo
GenreAction Platform
DeveloperPAL Developments
PublisherHi-Tec Software
Released1991
Rating
Graphics:8.0
Sound:7.0
Gameplay:8.0
Overall:8.0
Reviewed byndial
Scooby-Doo and Scrappy-Doo released in 1991 on Commodore 64, it's still available and playable with some tinkering. It's a classic platform caper, set in a licensed title, platform and TV cartoons themes and it was ported to the Amiga, Amstrad CPC, Atari ST and ZX Spectrum as well.
 
Review
Scooby-Doo and Scrappy-DooSTORY / GAMEPLAY:
The heroic trio, Scooby Doo, Scrappy Doo and Shaggy, are enjoying a well earned break aboard the pleasure cruiser "BlueBell", away from the haunted houses, ghosts, villains, and mysteries. As Scooby lies dreaming Snacks, a menacing black shadow looms above. In a flash, the evil Baron Von Drak wicks the trembling Scooby and Shaggy from their sun loungers, carrying them far across the ocean to his lair, the "Isle of Sorrows". And so the adventure begins... Scrappy Doo must save the day and free uncle Scooby and Shaggy from the clutches of the evil Baron.
Scrappy need to go through nine levels, meeting a variety of nasties along the way, such as bouncing octopuses, mutant killer fishes, pirates, dinosaurs, cavemen, and long-armed yetis. Different items on each level will boost Scrappy's energy, while on every level there is a secret bonus area, but you need to find it yourself. Gameplay is not difficult; you just get carried away with high-speed running and jumping routine. Remember that Scrappy can jump onto some of his enemies heads to stun them. You can also get an extra life, by collecting 15 Scooby Snacks, and a couple of continues are available after the first stage, giving you a fair chance of getting to the end.
Unfortunately, it is dogged with some rather iffy collision detection, but as this works in your favor it doesn't harm the game. Not bad for short-term relaxing fun.

GRAPHICS / SOUND:
Graphics are smooth, dazzling colorful and cartoony, with extremely impressive multi-layered parallax scrolling, and some pretty neat animations at the backdrops, but only on the Amiga version. It runs in EHB mode, sporting up to 64 colors on screen. The sprites look right but the play has little basis in the cartoon reality from where it came. On the other hand, it's a shame Hi-Tec couldn't fork out the extra dosh to use the proper theme tune, the in-game music you do get is appropriate enough, in a cheesy kind of way, or you can always have some sweetie cheap sound effects instead. Apparently, you can choose either music or sound effects.
 
Screenshots
  • Scooby-Doo and Scrappy-Doo
  • Scooby-Doo and Scrappy-Doo
  • Scooby-Doo and Scrappy-Doo
  • Scooby-Doo and Scrappy-Doo
  • Scooby-Doo and Scrappy-Doo
  • Scooby-Doo and Scrappy-Doo
  • Scooby-Doo and Scrappy-Doo
  • Scooby-Doo and Scrappy-Doo
  • Scooby-Doo and Scrappy-Doo
  • Scooby-Doo and Scrappy-Doo
  • Scooby-Doo and Scrappy-Doo
  • Scooby-Doo and Scrappy-Doo
 
Gameplay sample
 
Comparable platforms



59 colors
Commodore Amiga OCS/ECS



34 colors
Atari ST
 
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
read more...
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
 
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